Game Designer

Entrepreneur

Creating video games is a natural extension of my work as a designer. It’s an opportunity to imagine unique and fun experiences, while developing new and more rewarding skills. Discover below the two mobile games I created.

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Ragdoll Blaster

Launch crash test dummies at targets through comical levels with unique features. The 2D physics engine makes the levels destructible and allows for unexpected chain reactions.

It’s a pure arcade game, reminiscent of classics of the genre such as Angry Birds or Cut the Rope.

Pearls Odyssey

Having grown up playing GameBoy games and RPG adventures, I wanted to recreate a game with a distinctive pixel art style.

It’s a classic adventure, quest, and dungeon game. Inspired by Zelda and Secret of Mana.


Multitasking

1. Developer

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I started from scratch in 2020, when COVID began. But it was an opportunity to learn how to develop video games using the Unity engine. And to experiment with my first prototypes.

2. Designer

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My first game, Pearls Odyssey, was the one that required me to learn the most skills. In particular, I had to learn how to create a world, varied levels, and a compelling story.

3. Marketer

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Once the games are ready for release, it is necessary to communicate about them using modern means such as advertising campaigns coupled with YouTube videos such as DevLogs.